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Old Oct 25, 2009, 01:57 AM // 01:57   #61
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Originally Posted by Arkantos View Post
Just because there are 10 districts of people playing it the day it was released means it's going to be successful.
that's normal. New think are new think. Let's see within 2 mounths. IMHO Codex= anet once again has failed and not ta+hb= sealed deck=win blahhhh


BTW: took 34 min to set up a team. Lost first match......frustating as many people has confirmed me
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Old Oct 25, 2009, 02:05 AM // 02:05   #62
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Ugh I am sorry but I have to agree with the OP on this one. This arena will inevitably fail, why? Here are some reasons:

#1- I hate how everyone says that since the Meta changes everyday it is balanced, NO IT'S NOT. The point of balancing shit out is so a Meta DOES NOT EXIST so that not everyone has to run the same builds! This arena however fun it may be only sees any type of actual "balanced" behavior the very few first hours of each day when new skill sets are changed. After 2-3 hours (if even that) the community figures out the which builds become the most useful and pretty much everyone starts to run those teams! We MAKE the new meta which doesn't really solve any balancing AT ALL!

#2- Someone posted earlier that people were getting 100 win streaks etc. Well duh!! The people who are getting those streaks are high ranked PvP guilds etc. and the only reason is because 90% of CA right now is all sub-par PvP players just trying to play the "new thing" in the game. Eventually they will all go back to PvE or other PvP and they will stop playing CA and the left overs will be the die hards and the better PvPer's.

#3- I don't think that taking out TA and HB was the way to do it, they should have added CA and kept the two others because even though they were unbalanced, there are still plenty of people who (including myself) want to play these games. I am going to be honest compared to TA it is not that much fun. There is no more intellectual advancement anymore when it comes to making builds for arena PvP anymore due to that fact that there is no arena with 4v4 where we can use any skills we please. Also what about the Glads and the HB titles?? I enjoyed both of those arenas AND titles now I can't work on one and the other I have to rely on RA to cap??? wtf is that?

I have more to say but I will say it later... Anyway, I think that this will end up failing like the OP suggests or it will become a desolate place like TA was.
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Old Oct 25, 2009, 02:47 AM // 02:47   #63
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the above is incorrect: a meta that DOESN'T change is imbalanced; a meta that DOES change over time, WITHOUT changes to the game, is balanced. take starcraft for instance: there's a meta for each and every race matchup. however, even without changes to the game (the game haven't had a balance update in... eight years?), the meta changes every few months or so, as the players continuously innovate to gain any inch of advantage.
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Old Oct 25, 2009, 04:25 AM // 04:25   #64
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#1- I hate how everyone says that since the Meta changes everyday it is balanced, NO IT'S NOT.
um... Every competitive game has a meta. Read up on Magic: The Gathering if you want to know something about balancing a game similar to Guild Wars.

Quote:
#2- Someone posted earlier that people were getting 100 win streaks etc.
What does this have to do with CA failing?

Quote:
#3- I don't think that taking out TA and HB was the way to do it, they should have added CA and kept the two others because even though they were unbalanced, there are still plenty of people who (including myself) want to play these games. I am going to be honest compared to TA it is not that much fun. There is no more intellectual advancement anymore when it comes to making builds for arena PvP anymore due to that fact that there is no arena with 4v4 where we can use any skills we please. Also what about the Glads and the HB titles?? I enjoyed both of those arenas AND titles now I can't work on one and the other I have to rely on RA to cap??? wtf is that?
...What? TA was dead. The game is not balanced around 4v4. Almost every TA build was degenerate. Shove Spike anyone? HB had RR Day... While HB probably had more merit than TA, it suffered from many of the same problems. The title was meaningless and sins still dominated the meta even long after the arena was added. When you really look at it though, the real problem with both arenas was their staleness. It was not interesting to play either for very long unless maybe you had been playing said arena since its inception and, I assume, I could probably count those people on my hands and toes.
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Old Oct 25, 2009, 11:19 AM // 11:19   #65
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Originally Posted by Socrates The Mauler View Post
LOL some ppl act like CA takes great skill. WTF you mean, there's like 20 skills to choose from!

On my very first attempt all I did was spam power attack and I won 13 times.
If all you want to do is mindlessly click your mouse, by all means enjoy.
Then do 100 win streak and post it here, if it's SOOOOO easy and doesnt take a skill to do it...
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Old Oct 25, 2009, 12:10 PM // 12:10   #66
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When you really look at it though, the real problem with both arenas was their staleness.
The real problem with both arenas was the fact that Anet didn't support them. I'm not sure if people aren't worried about the fact that Anet only introduced sealed deck with the idea that it wouldn't need much support at all? And that future updates like a ladder and automated tournaments depend on how popular the format is? Because the way it is now I could see the popularity of Sealed Deck go down to TA levels in a matter of months, the title won't hold much value seeing how people were allowed to farm its alternative, the Commander title, through RR.
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Old Oct 25, 2009, 12:11 PM // 12:11   #67
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Originally Posted by Jonas The Keen View Post
In the last month I played TA I can't remember losing to any of those builds
their mere existence and prevalence is degenerate, and reason enough for deletion.

Quote:
Originally Posted by Hailo
#1- I hate how everyone says that since the Meta changes everyday it is balanced, NO IT'S NOT. The point of balancing shit out is so a Meta DOES NOT EXIST so that not everyone has to run the same builds! This arena however fun it may be only sees any type of actual "balanced" behavior the very few first hours of each day when new skill sets are changed. After 2-3 hours (if even that) the community figures out the which builds become the most useful and pretty much everyone starts to run those teams! We MAKE the new meta which doesn't really solve any balancing AT ALL!
forming a new meta with the most OP skills available everyday (CA) is better than having the same shit meta for all eternity (TA).
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Old Oct 25, 2009, 12:39 PM // 12:39   #68
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I have a feeling that GW is dying because of its community.

I'm sort of a new player, but I'm already beginning to turn way from the game. And that's because everywhere I go, people can do nothing than complain, and QQ, and feel hurt whatever happens, instead of playing the game.

Almost no matter what they do, people are negative towards it. It's like everyone's going "Anet failz", because they heard it from someone else. Just like when everyone backs the bully up in school because they're afraid of what others will think of them if they don't do like everyone else.

So, why do you play GW if it fails that much?
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Old Oct 25, 2009, 12:51 PM // 12:51   #69
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People play GWs because 1) It's free, and 2) It has so so much to offer, and so so much potential. At least that's how I see it. I have had SO much fun with some awesome builds, and nothing is more fun than a well co-ordinated GvG. Hell, back in its heyday, even uncoordinated, random, BYOB GvG was so so much fun.

Personally, I think that Codex Arena will be degenerate pretty quickly. Esp considering that your chance to get EDA on any given day is 1/3. And EDA makes for the most annoying 'metas' I have ever experienced. And it doesn't take a genius to realise that EDA+any two spear attack skills = "I should run that."
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Old Oct 25, 2009, 12:57 PM // 12:57   #70
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I get home from work...everyone running these builds they had all day to make and I'm trying to figure out the best thing to run. Ok so now I gotta be a 24/7 no life player yay and rely on pugs that could rage/DC/Make a cup o tea at any moment. Zzzzzzzzz
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Old Oct 25, 2009, 02:44 PM // 14:44   #71
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I don't find it that balanced because the meta each day doesn't change a whole lot and it also seems like each day you vs the same builds over and over and then the next day you vs the same builds again (not neccessarily from the previous day but the same builds that day)
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Old Oct 25, 2009, 03:56 PM // 15:56   #72
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Quote:
Originally Posted by moriz View Post
the above is incorrect: a meta that DOESN'T change is imbalanced; a meta that DOES change over time, WITHOUT changes to the game, is balanced. take starcraft for instance: there's a meta for each and every race matchup. however, even without changes to the game (the game haven't had a balance update in... eight years?), the meta changes every few months or so, as the players continuously innovate to gain any inch of advantage.
That is true, but that doesn't mean Codex is balanced. Some people are using the argument that Codex is immune to inbalance because the meta is forcibly changed every day. In reality though, nothing has changed because on any given day there will be 1 inbalanced build that creates the meta and we are back to where we started.

Yesterday I played for several hours and faced the same build about 80% of the time. That is not a balanced meta. The same thing will happen again today, tomorrow, and the every other day. Codex does not ignore the inbalance of Guild Wars.
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Old Oct 25, 2009, 06:37 PM // 18:37   #73
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Originally Posted by Jonas The Keen View Post
...or maybe there are 10 districts of people because it just came out today? that might have something to do with it.

in TA everyone ran either hexway or balanced, or towards the end rugsway or some shit with an EDA. Occasionally I saw Doctor Quakenshaw, J Z Contemplates, or Dhaina/Pyth running a weird but effective build of their own creation, but for the most part TA was predictable. And with that predictability comes the ability to spec against what you expect to face. There was a bit of rock, paper, scissors involved, but there should be in every PvP format.
YEAH. Most teams we have seen were either True Wuv/EmuKing, J Z Contemplates, Quackenshaw/Kitty, Pyth N and Reflected or zulu guild. Regular teams had little chance against them. If the arena would have more rewards it would be introduced and more people would play and compete it rather than repeatedly encounter the same core teams. ArenaNet has also taken no action against shove spike.
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Old Oct 26, 2009, 03:26 AM // 03:26   #74
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u guys r mad cuz u can't win more than 5 in CA? lul, seriously though, CA is fun I wish more people could see that there were a lot of people bitching about OP skills in pvp and wanted something done about it. Now that anet has tried to meet all your bitchy complaints you're still not satisfied. Sorry you can't run the same thing everyday and don't have a creative mind or skill to play something different neither.
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Old Oct 26, 2009, 04:02 AM // 04:02   #75
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I'm not mad because I can't win, I'm mad because they deleted TA and HB for a format that sucks.

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random nonsensical argument
Aren't you that guy who had that thread about yourself being the best assassin in GW?
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Old Oct 26, 2009, 12:12 PM // 12:12   #76
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Originally Posted by Jonas The Keen View Post
I'm not mad because I can't win, I'm mad because they deleted TA and HB for a format that sucks.



Aren't you that guy who had that thread about yourself being the best assassin in GW?
That was probably Massacre...
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Old Oct 26, 2009, 04:03 PM // 16:03   #77
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nah, it was shindy...mind though that it was the best assassin in >RA<.
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Old Oct 26, 2009, 04:16 PM // 16:16   #78
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u guys r mad cuz u can't win more than 5 in CA? lul, ...
That's not lul matter. I don't have statistical data but my guess is that the current "performance pyramid" in CA is very very pointy.

The current reward system was designed as a "PvE farm fest": winning 5 conseqs against similarly skilled teams is next to impossible (1/2^5= 1/32 ->-> on average it takes hours to make a single point, now imagine what happens if someone is actually less skilled than average). If the game is not rewarding for the less skilled segment of the pyramid, they will just go play something else.

Without the masses who are willing to put their head in the rope the more skilled players (now on the bottom of the pyramid) will also start losing badly and that will leave CA more empty than TA ever was (at least TA had a steady flow of meat from RA...). Not a very good model.

It was probably very simple to implement the "good old" TA system, but this needs to be addressed before it is too late. The HA point system would be MUCH better for CA than the current RA/TA system. RA/TA points could be tweaked, (instead of 5-10-15-20-, make it 3-6-9-12-, or something similar) but the HA version has more flexibility.

Last edited by Vazze; Oct 26, 2009 at 06:35 PM // 18:35..
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Old Oct 26, 2009, 04:20 PM // 16:20   #79
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Uh, from a non PvPer perspective...

Sealed Deck should take a hint from Costume Brawl. Each class gets the same skill bar, but you still have to have one of each class on the team. Then it will REALLY be about skill.
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Old Oct 26, 2009, 04:23 PM // 16:23   #80
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OP has shown since post 1 that he doesn't know what he's talking about.

If you can't win, go cry in a corner without starting useless threads like this.
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